
Episodes
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Bob, Chris, and Phil take over the Gnomecast for a special return of the Misdirected Mark Podcast, at least for one episode. This time, they dive deep into initiative in tabletop RPGs, exploring different types of initiative systems, how games handle turn order, and what those choices mean for pacing, spotlight management, design, and player engagement at the table.
Dom, Sheldon, and Colt are on the case of Deora Trots murder. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
Dom, Sheldon, and Colt are on the case of Deora Trots murder. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
Dom, Sheldon, and Colt are on the case of Deora Trots murder. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
Dom, Sheldon, and Colt are on the case of Deora Trots murder. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
Dom, Sheldon, and Colt are on the case of Deora Trots murder. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
Dom, Sheldon, and Colt are on the case of Deora Trots murder but things are heating up as Nevermore clues Dom into some new leads, colt learns a little more about his tattooed rear end, and Sheldon is bribed by Ramalon. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama.
Dom, Sheldon, and Colt are on the case of Deora Trots murder as Dom confronts Rip in this episode. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
Dom, Sheldon, and Colt are on the case of Deora Trots murder but things are complicated with their personal connections to Deora and Dom's connection to the Horns Killer. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
Horns are used for defense against predators in the Animal Kingdom. But they're also used to fight members of ones own species and even in mating rituals. But Hayburn city has no need for using Horns in defense of ones self, The Athroanimals are a more civilized brand of animal, they dress in clothes over their fur and scales, they drive vehicles rather than run on all fours, those who hunted for food in the past and ate other animals only eat fish and shell fish. This is modern animal kingdom, and to give into ones nature ones animalistic side is looked down upon. So why did we start with hor
It's part ten of the final story, PROSPOCALYPSE NOW. Gunny, Silas, Ti and the rest of the Veil fight to stop the ritual the Cult of the Wrym are attempting to create a primal elemental of prosperity.
It's part nine of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
It's part eight of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
It's part seven of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part fiveof the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.
It’s part 8 of A Magical Night. Time for the epilogue of A Magical Night. This episode uses sound and music clips licensed from Envato and Stephen Arnold Music
Does your game have consequences or damage, or both? Does it affect how you GM and Play the game? How does it affect the flow of the game itself? We examine those questions and more on this episode of Misdirected Mark Plays.
It’s part 7 of A Magical Night. The crew of Gunny, Silas, and Ti are back in the back rooms and things are reaching their climax with Kurt, Meseme, and Urlis. Will Meseme be reconstituted? MORE
Today we talk about how Genre and Theme impact your tabletop RPGs as players, game masters, storytellers, and designers both before play, during prep, and at the table.