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In 1966, television audiences were introduced to the Impossible Mission Force, a secret government agency that delivered instructions via self-destructing tape recorder. 30 years later, the first of eight Mission: Impossible movies debuted in theaters while an N64 game based on the franchise was set to release a short time later. The movie was a hit, but the game saw years of delays, and its development started to look like the true impossible mission. It finally released in the summer of 1998 to mixed reviews, and commercial success. Your mission, should you choose to accept it, is to take on
In the fall of 1998, moviegoers were introduced to two different takes on life in the insect world, almost simultaneously. DreamWorks released Antz, its first ever animated feature, just seven weeks before Pixar debuted A Bug's Life. Interestingly, cult N64 classic Buck Bumble released on the exact same day as A Bug's Life. Nearly 30 years later, Buck Bumble received an N64 re-release by modernized console manufacturer ModRetro. Does Buck live up to the buzz? Join us as Buck Bumble takes on the 64-Point Inspection! Find more information on The Cartridge Archive and join our Discord at https://
Pilotwings 64 was a launch title for the Nintendo 64 in all three major markets. Roughly one-in-four customers who bought an N64 in the opening weeks picked up Pilotwings 64. That early momentum led to the game eventually tallying over one million copies sold, making it one of the Nintendo 64's earliest commercial successes, but how does it stack up againt the 64-Point Inspection? Join us as we put it to the test! Find more information on The Cartridge Archive and join our Discord at https://tap2add.me/tcapod
In 1998, the Winter X Games and Nagano Winter Olympics made snowboarding a cultural phenomenon, and Nintendo released 1080° Snowboarding at the perfect time. It featured dazzling tricks, impressive physics modeling, and even officially licensed clothing and gear from major brands, making a real statement about the sport's popularity. The game sold over 2 million copies, but how does it hold up all these years later? We put it to the test with the (totally patented) 64-Point Inspection! Find more information on The Cartridge Archive and join our Discord at https://tap2add.me/tcapod
Welcome to The Cartridge Archive! In this preview episode, we introduce ourselves and explain the concept of the show, why we want to to it, and explain how the (totally patented) 64-Point Inspection works! We hope you enjoy this quick introduction, and would appreciate it if you considered subscribing and listening to future episodes. Find more information on The Cartridge Archive and join our Discord at https://tap2add.me/tcapod