
Episodes
Reading the feed…

Reading the feed…
In this episode we meet some old friends, make some new friends, and say goodbye to some other friends in a truly disturbing way.
The party find out that the desolate swamp they're wading through actually has quite a buzz about it...
Our party leave the Lazy Llama under a cloud and make their way North, but a watery discovery brings consequences.
The party make a grisly discovery which they were not responsible for, but which adds complexity to their mission.
Things go south quickly in the Lazy Llama as the party encounter some local Lumberjacks.
The Party assemble in the tavern and as they get ready to settle down for the night, they make some new friends over drinks.
Our new campaign begins with our new batch of adventurers making their way to a tavern after each receiving a mysterious summons.
We're back, folks, and it's time for a new campaign. In this special bonus Session Zero episode, our new DM Ben walks us through the protocols and expectations for the new campaign.
We finally conclude Horde of the Dragon Queen after five and a half years! Will our heroes be successful in their mission? And who truly IS the One True Bard?
Our heroes are under siege and their best defences are a set of Highland Bagpipes and a giant Bunny Rabbit. Can they wrap this up before the DM loses patience with them for good?
The party battle their old wizard friend with a combination of brute force, deception and a whole lot of Crazy Monk Baaaa.
The party find some interesting reading material and then run into an old friend.
The Party require a little bit of Christmas magic in order to clear their names...
In a blighted Winter Wonderland a band of adventurers seek to gain redemption and get off the Naughty List
Grim continues to attempt to assert dominance over the Bullywugs in a pitched and rather soggy battle.
Grim attempts to take over the tribe of Bullywugs with a little help from his friends.
The party enlist some help to infiltrate the castle and find some rather moist and unpleasant occupants.
A plan unfolds whereby our heroes can endear themselves to the lizardfolk, but plans that unfold can also unravel.
The Party have a tense exchange with a Lizardfolk who may prove to be an ally in their quest, assuming that he is more honest than they are.
The party tackle the lizardfolk with an array of handy spells... well... spelling.
The stakes are high as our heroes battle some lizardfolk and really raise the ante.
The gang explore a tunnel, but an unpleasant shock awaits them at the other end...
The fight with Bogluck concludes and subsequent discussions yield variable results.
A failed spell leads to a basement brawl in the tavern.
Chaos ensues as a mysterious fire breaks out in the basement.